spawntimes doenst work when vote for maps?

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gunte

spawntimes doenst work when vote for maps?

Post by gunte » Sat Oct 24, 2009 3:11 pm

hmm spawmtimes in the rotation files isn't respected when you vote for at map. Forinstance if you vote for the saloon map then spawntimes are about 20 second for the cowboys while it use to be 5 sec as specified in the sw1 file. Is it possible to get this to work somehow?

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El Dragon
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Post by El Dragon » Tue Oct 27, 2009 4:39 am

thats because when you vote in a new map the settings (time and spawns) of the current map are set in memory.

You may (or may not) be able to correct that with a restart after new map has loaded.

gunte

Post by gunte » Tue Oct 27, 2009 6:54 am

aha ok thx. but i wonder how it is loaded to memory. Is it a default time for all maps?

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El Dragon
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Post by El Dragon » Tue Oct 27, 2009 1:53 pm

check out the rots directory in wildwest you'll find the files there

eg. bcreek_SW1.cfg

Code: Select all

set g_gametype 10
map wildwest_battlecreek
set g_warmup  "90"
set g_userAlliedRespawnTime "20"
set g_userAxisRespawnTime "20"
set g_usertimelimit "20"
set g_friendlyfire "1"
set fraglimit "0"
set g_maxlives "0"
set dmflags "0"
wait;wait;wait
say "^2Round 1 of 2"
say "^2Return the Bible"
Now should you vote for a different map these values will still be in memory from the rotation files. Weather a restart would default to proper times or not I'm not sure (you guys will need to exparament) but when map reloads it should default to rotation files (I think)

gunte

Post by gunte » Tue Oct 27, 2009 8:07 pm

i just tried to vote for saloon and cowb. spawntime 20 sec eventhough i'm sure that it worked it work 2 hour when we played it normal as a part of rotation. I'm not sure that server remember the saloon_sw1/sw2 files.

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Ringo
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Post by Ringo » Fri Oct 30, 2009 10:04 pm

u might want to take alot @ the arena files aswel
WIP : Wildwest ET
WIP : Wildwest_Radar
WIP : Wildwest_Sanmiguel
WIP : Wildwest_Yuma
WIP : Wildwest Jailbreak
WIP : Wildwest_Muerte
WIP : Wildwest_Abby

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