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Saloon: The Duels - Almost final version is here!

More or less everything you want to know about mapping for WildWest.

Moderators: Ringo, wwbiteme, zivs

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zivs
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Saloon: The Duels - Almost final version is here!

Post by zivs » Sat Jul 11, 2009 6:52 pm

So, after a longer period of inactivity due to work (finally have it, lol) I'm finally releasing probably the last, the FINAL version of the Saloon: The Duels map.

So, here's the quick change log from the RC version:
* There shouldn't happen that "grenade in the sky" stuff anymore. At least - not from the ground
* Windmill tower now is more easy to climb and it's possible to get to the other side of it (not really useful, but still it's possible)
* Lowered the center fence to make shooting more challenging (before you could see only bit of head over it - now should see more)
* Saloon walls have been fixed so they don't let you get hurt with grenades from the other side of them
* Time limit now is set to 3 minutes (respawn times will stay 3 seconds for both sides, though)
* Now players shouldn't get stuck in each other (if map is played 2on2 or 3on3)
* Made more accessible Cash for bandits - moved fallen chair a bit and made the Saloon itself a bit longer and removed the sticky lamp near the entrance)
* Trees also shouldn't be floating anymore
* Location messages should be OK now also

Map specifications:
Optimal for: 1on1 duels
Maximum spawn places: 3 per each side
Map time limit: 3 minutes
Respawn time for Bandits: 3 seconds
Respawn time for Cowboys: 3 seconds

Map download:
wildwest_saloon_final.pk3 (~1.34MB) (Hosted in Latvia)

Server with Saloon map on it:
85.131.218.91:27962 (password: bitemerocks)

Credits:
Ringo - for all the scripting and explanations "how things work"!
El Pedo Ciego - for the incredible map story!

Big Thanks goes to:
Rest of the Wild West community - for the generous help with server hosting, testing, sharing ideas and opinions and everything else what helped me to actually get to Final version of the map!

Some screenshots:
Image Image Image Image Image
Last edited by zivs on Tue Mar 30, 2010 10:08 am, edited 4 times in total.

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Post by zivs » Sun Jul 12, 2009 9:51 pm

Quick reminder to those who are willing to play the map - don't forget to delete previous versions of the saloon map! The only one which should be in your wildwest directory is wildwest_saloon_final.pk3 file!

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B@ND!TO
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Re: Saloon: The Duels - Final version is here!

Post by B@ND!TO » Sun Jul 26, 2009 12:05 am

zivs wrote:So, after a longer period of inactivity due to work (finally have it, lol) I'm finally releasing probably the last, the FINAL version of the Saloon: The Duels map.

So, here's the quick change log from the RC version:
* There shouldn't happen that "grenade in the sky" stuff anymore. At least - not from the ground
* Windmill tower now is more easy to climb and it's possible to get to the other side of it (not really useful, but still it's possible)
* Lowered the center fence to make shooting more challenging (before you could see only bit of head over it - now should see more)
* Saloon walls have been fixed so they don't let you get hurt with grenades from the other side of them
* Time limit now is set to 3 minutes (respawn times will stay 3 seconds for both sides, though)
* Now players shouldn't get stuck in each other (if map is played 2on2 or 3on3)
* Made more accessible Cash for bandits - moved fallen chair a bit and made the Saloon itself a bit longer and removed the sticky lamp near the entrance)
* Trees also shouldn't be floating anymore
* Location messages should be OK now also

Map specifications:
Optimal for: 1on1 duels
Maximum spawn places: 3 per each side
Map time limit: 3 minutes
Respawn time for Bandits: 3 seconds
Respawn time for Cowboys: 3 seconds

Map download:
wildwest_saloon_final.pk3 (~1.34MB) (Hosted in Latvia)

Server with Saloon map on it:
85.131.218.91:27962 (password: bitemerocks)

Credits:
Ringo - for all the scripting and explanations "how things work"!
El Pedo Ciego - for the incredible map story!

Big Thanks goes to:
Rest of the Wild West community - for the generous help with server hosting, testing, sharing ideas and opinions and everything else what helped me to actually get to Final version of the map!

Some screenshots:
Image Image Image Image Image
hi my friend ZIVS,
The links Saloon_final pk3 dont running, i cant download the new version for my friend R@M0UTCH0.(http://zivs.gestapo.lv/wildwest_saloon_final.pk3]wildwest_saloon_final.pk3 (~1.34MB))
He have the version Saloon_rc But cannot download the new version via the server.

Thanks for your help!
See you

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wwbiteme
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Post by wwbiteme » Sun Jul 26, 2009 12:46 am

Hi Zivs

Great work on this map! I will download and challenge anyone to dual!!
Image

gunte

Re: Saloon: The Duels - Final version is here!

Post by gunte » Sun Jul 26, 2009 11:08 am

B@ND!TO wrote: hi my friend ZIVS,
The links Saloon_final pk3 dont running, i cant download the new version for my friend R@M0UTCH0.(http://zivs.gestapo.lv/wildwest_saloon_final.pk3]wildwest_saloon_final.pk3 (~1.34MB))
He have the version Saloon_rc But cannot download the new version via the server.

Thanks for your help!
See you



This is working

http://forums.wildwest-game.com/viewtopic.php?t=199

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wwbiteme
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Post by wwbiteme » Sun Jul 26, 2009 12:40 pm

Thanks Gunte!! Downloaded and ready for bear!!
Image

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Re: Saloon: The Duels - Final version is here!

Post by B@ND!TO » Sun Jul 26, 2009 6:51 pm

gunte wrote:
B@ND!TO wrote: hi my friend ZIVS,
The links Saloon_final pk3 dont running, i cant download the new version for my friend R@M0UTCH0.(http://zivs.gestapo.lv/wildwest_saloon_final.pk3]wildwest_saloon_final.pk3 (~1.34MB))
He have the version Saloon_rc But cannot download the new version via the server.

Thanks for your help!
See you



This is working

http://forums.wildwest-game.com/viewtopic.php?t=199


thx my friend Gunte, u are very nice

See u

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Post by Huche_de_Vent » Mon Aug 31, 2009 2:06 am

Today, FunkyChicken and myself attempted to log onto the Saloon server to duel and were unable to. The map loads OK for most of the way, then seems to loop. I don't see any errors in the console, and wasn't sure if it was a server issue or if the map file had been updated, etc.
/PF/Huche
aka gravedigger


"I can tell at sight a Mauser rifle from a javelin."

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zivs
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Post by zivs » Mon Aug 31, 2009 4:36 pm

Map file isn't updated, since I'm still far from being able to recover my old PC ... Probably some server-side technical issues ...

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Post by zivs » Sun Sep 13, 2009 2:38 pm

Managed to get running WW on this calculator (!!!), but now seem to face small problem - Saloon server doesn't load the map. Is it happening only to me or someone else experiences this also?

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Post by Huche_de_Vent » Sun Sep 13, 2009 2:54 pm

Just like my previous post, it still won't load for me either. Yuma was doing the same thing just prior to the prebeta testing last week, but I think Gunte did something cause then it worked.

YOO-HOO! GUNTE! .... We need your Server God assistance. :D
/PF/Huche
aka gravedigger


"I can tell at sight a Mauser rifle from a javelin."

gunte

Post by gunte » Sun Sep 13, 2009 3:07 pm

hi i just stopped and started the server

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Post by zivs » Sun Sep 13, 2009 4:43 pm

gunte wrote:hi i just stopped and started the server
That helped! Thanks! 8)

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Post by Huche_de_Vent » Mon Sep 14, 2009 8:48 pm

Works here too!

Thank ya kindly :)
/PF/Huche
aka gravedigger


"I can tell at sight a Mauser rifle from a javelin."

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Post by zivs » Tue Oct 06, 2009 7:37 pm

After small, but really exciting and intense 3on3 (and a bit 4on4) on Saloon map, I'm now playing with the idea of expanding it a bit (making spawns a bit further from objective and a bit in more random places to spawn). So the question is - does that is really needed or maybe let it stay like it is - for 1on1 or on maximum 3on3?

At the moment it's really just playing with the idea and nothing more, so no background updating are happening at the moment ... :roll:

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